This is almost a requirement to have any decent Enudida, because at 20 chance points, chance is one-for-two. They can be turned into 25 small scrolls of chance, which gives you a 5-level lead on your build. Tip: Obtain 2500 arachnee legs before attempting to make this character. Equipped with a Chance-based bow and bow skill, you’ll do some incredible damage from a distance until you get close enough to Tear your enemy, and most importantly, your prospecting will be sky-high so you get much better drops than with any other Sadida build. But don’t let that get you down! Tear is incredibly strong if you dump all your points into Chance, and other spells like Maddoll, The Block, and Wild Grasses help you trap your enemy as well as suck out all of his AP so he can’t attack you. ![]() Tear requires line of sight (herein referred to as LoS) and can only be cast in straight lines - doesn’t have great range either. The exception to this rule are the two lesser builds. It’s raw power here, but in this game, raw power is the way to go. No teleporting, healing, sheilding, invisibility, buffing, anything like that for us. Our class is one of the biggest damage-dealers in the game when it’s built right, but we give up a lot of the “fun” stuff. ![]() So you want to raise a Sadida! Good choice.
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